Blocker Plains game-course
Game-instruction
Blocker Plains is a video game with balls, ball blocker and stone-plains.
Aim from Blocker Plains is to remove the stones on the game field through touches with the rotating ball-objects quickly and to reach a high score with it in order to be accepted into the Champions-list.
For the basic attitude of the game-course, the game-levels „very easy ", „easy ", „middle", „difficult", „very
difficult" and „individual" stand for each player as Popup-Menu
points to the selection. For a fair course however only becomes this attitude to
the beginning of the next round validly.
The game-level influences
the size of the Blocker and the balls as well as the ball-speed, also linearly
and exponentially impulsive, and the ball-gravity.
For the individual
game-levels are made the following attitudes:
-
„very easy": variable maximum Blocker-size
six with variable minimal ball-speed one and maximum variable ball-size six.
-
„easy": variable Blocker-size five with
variable ball-speed two and variable ball-size five.
-
„middle": variable Blocker-size five with
variable ball-speed three and variable ball-size four. Constant gravity-factor
two.
-
„difficult": variable Blocker-size four with
variable ball-speed three and constant ball-size four. Variable gravity-factor
two.
-
„very difficult": variable Blocker-size four
with variable, linearly impulsive ball-speed three and constant ball-size three.
Variable gravity-factor three.
-
„individual": the individually changed
attitudes are taken on and remain gotten for the next round.
In order to hold the balls in the game, the Blocker can be moved with the mouse or with the cursor-buttons in all directions. The Ctrl-button makes possible more finely voted movement-steps in connection with the cursor-buttons.
With the right mouse-button, the pause - or F2-button can be interrupted Blocker Plains anytime.
In such a game-pause, the game-attitudes can be altered like for example the
game-level or the sound-topic with the Popup-Menu of Blocker Plaines or this game-instruction can be called.
Com.1: the Blocker is to be used only to blocking of the balls and to the influence of their direction. He cannot be used as club and also cannot cross balls and stones.
Com.2: for an optimal Blocker control with the keyboard, is to be put in a minimal postponement in the System control / Keyboard of Windows with a maximum Repetition-rate.
Game-beginning:
to the program-start, you can input the player-names in a dialog-box. The first input-place is always used in Blocker Plains.
The name of the actively at Blocker Plains involved player is shown in the score-ad with the still existing attempts and with his current score.
After the input of the player-names, the stone-plain is built, the first ball positioned and the Popup-Menu is shown at the current position of the cursor.
Game-course:
with the Popup-menu-item ”Start !” the blocker appears instead of the menu. The first ball immediately moves forward and must be held further with the Blocker in the game.
Task of the player is to remove the stones in an as short as possible time period through multiple touches with the balls and to reach a high score with it.
If no ball has touched the Blocker within a span of time, dependent from the ball-speed, and also no ball has left the game field appears at an optional position in the low third of the game field another ball that is tied in into the game-course.
If almost all stones of the game field are removed, the game is continued with the reached point-stand and a new stone-order for the next player.
An attempt for a player is finished if no more ball exists on the game field before the stones of the game field were removed.
When all attempts, marked as red circles in the score-rectangle, are used and the Champions-list was reached with the high score, the player can register in it with his name and a small comment to it.
Com.: the chart-place reached by the player is taken only after this entry in the score-ad of Blocker Plains into account.
Player-rotation:
with several players are stored the
game-attitudes for the old player and read the preceding attitudes for the new
again.
For a fair game-course
is changed the stone-plain and altered the stone-size only for the first player.
To this are corrected
the checkmarks of the Popup-Menu and all sides of an opened Property Sheet will
be initialized again.
Point-award:
The
current score increases itself with each blocking with the Blocker and after a
stone-touch about one, for each removed wall-stone about three points.
In dependence of the game-level
is declared the score after each expired game-second new again.
On this occasion is
considered the current speed and the gravity-factor of the balls as well as the
size of the Blocker and the balls. The determined point-increase, that can lie
for each ball between -2.6 to +3.8, is written into a text-field of the
basis-dialog-side.
Further help-texts can you call of with demand with the help-button or with the ?-button within the dialog-windows.
Much fun !
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